Mouse over events do not trigger if mouse button is held

UE - Editor - UI Systems - Sep 7, 2016

Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...

Resetting the Location of an Actor Not Created at 0,0,0 Does Not Reset it to Default

UE - Gameplay - Blueprint - Sep 7, 2016

When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...

Changing default value of an Enum in blueprints causes child Enum to change

UE - Gameplay - Blueprint - Sep 7, 2016

If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...

Child actor components get duplicated when duplicating a level (extra duplicates)

UE - Gameplay - Sep 7, 2016

Child actor components get duplicated when duplicating a level (extra duplicates). The duplicate level has more instances of the child actor component than the original ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

Swindow Causes a packaged game to become a black screen and become unresponsive

UE - Editor - UI Systems - Slate - Sep 7, 2016

Swindow causes a packaged game to become a black screen and become unresponsive ...

Widget Component Ignores Bounds Scale

UE - Editor - UI Systems - Sep 7, 2016

When a widget component is using it's own bounds scale the value doesn't appear to have an effect in the editor. To verify this I added a parent component and used it's bounds scale with the same va ...

Atmospheric Fog ignoring Hidden Actors option within SceneCapture2D

UE - Graphics Features - Sep 7, 2016

Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...

Expose and document MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from SerializeProperties_DynamicArray_r

UE - Networking - Sep 7, 2016

Currently, there are some hidden constants that are used to in networking to limit sizes of arrays. After discussion, these were just chosen without much consideration other than to limit bad behav ...

Editor crash when a spline component is added to a blueprint and compiled

Tools - Sep 7, 2016

Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...