Damping is handled differently at lower frame rates

UE - Gameplay - Aug 3, 2016

Damping is handled differently at lower frame rates. Slight changes in damping at lower FPS (25) drastically effects objects and isn't applied in the same way as at higher FPS (60) User Description ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

XML Namespace is set wrong for Android in UPL

UE - Platform - Mobile - Aug 3, 2016

XML Namespace is set wrong for Android in UPL; it should be "http://schemas.android.com/apk/res/android". ...

StartCameraFade not fading camera

UE - Platform - Mobile - Aug 3, 2016

This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...

Editor crashes on Launch from SteamVR

UE - Platform - XR - Aug 3, 2016

The latest 4.13 Binary Gamedev engine crashes on launch with a SteamVR callstack. This crash only occurs in Binary, I was unable to reproduce this crash in Github. This issue looks as though it may ...

Toggling Sub Anim Instance properties displays ID numbers in Anim Preview

OLD - Anim - Aug 3, 2016

When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...

Toggling sub instance properties does not update Anim Preview Editor panel

OLD - Anim - Aug 3, 2016

When the user toggles sub anim instance properties, the properties will be enabled on the node, but will not be shown in the Anim Preview Editor. The user will have to compile the animation bluepri ...

Crash applying animation blueprint with sub instance to Skeletal Mesh Component

OLD - Anim - Aug 3, 2016

Crash occurs when the user sets Anim Class in a Skeletal Mesh Component to an animation blueprint with a Sub Anim Instance node. ...

Crash on saving imported font

UE - Foundation - Core - Aug 3, 2016

Unable to import new fonts into project ...