In the Preview Scene Settings, the user is able to give two profiles the same name. While this doesn't result in any issues, it is something that's generally not accepted in the editor and can caus ...
USkeletalMeshComponent::TickComponent is run in the PrePhysics tick group. This is the only place where the SkeletalMesh is actually checked to be != nullptr to determine whether or not the TickClot ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...
When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...
Attempts to Launch On to or Package for iOS fail with: LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabled to build Project C:/Pr ...
Rich text does not display on Linux. A Warning: Rich text formatting is disabled message appears where rich text would normally be displayed. I do not see this issue on Windows. REGRESSION: Yes Wo ...
I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...
Launch on to tvOS crashes the app on the device and returns the user to the main screen. This also affects packaged projects Update Project packaged in shipping configuration launched successfully ...
Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...