A licensee recently pointed out that there are now several GoogleVR lib files in 4.16 that are present in the Engine twice due to some of them being copied into a subdirectory. For example, , in 4.1 ...
Repro Rate: 5/5 This issue was encountered in the 5.1.0 live launcher build of //UE5/Release-5.1 at CL 23058290 and reproduced by other users. Regression tested against the 5.0.3 live launcher bui ...
Get All Actors of Class is failing to report at Event Begin Play in a streamed level. Test project attached. This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678 ...
Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...
When changing the language options in the default Lyra Starter Game project (5.3 and 5.4) with a controller, the settings menu loses focus after closing the confirmation dialog. Focus can only then ...
The UHT boilerplate code that's generated from a converted Blueprint class header file generated from a Blueprint class containing one or more function names with non-ASCII characters will fail to c ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...
Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...
Changing the engine quality settings to low or medium will cause the editor to crash This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression. Mac Environme ...