User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
See licensee video here which shows the issue - [Link Removed] ...
Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...
When using "ConstructTexture2D" from a render target that uses the format PF_R16F (RTF_R16F) the output texture won't retain the format and will become a four channel float texture. The texture for ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...
When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...
A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...
'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...
There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...