Adding a new macro to a Blueprint Macro Library after renaming the first macro causes a crash

UE - Gameplay - Blueprint - Mar 17, 2022

It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...

Saving a Slate Vector Art asset causes a crash

UE - Editor - UI Systems - Mar 17, 2022

Saving a Slate Vector Art asset causes a crash. ...

Type Promotion does not work with Soft Actor class references

UE - Gameplay - Blueprint Editor - Mar 16, 2022

The same issue occurs with "Not Equals" operators on this pin type. Workaround: Add "softclass" to the TypePromotionPinDenyList in the blueprint editor preferences.  ...

MaxChannels (Voices) is printed incorrectly to the Output Log on new projects

UE - Audio - Mar 16, 2022

The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...

C++ Third Person Template project crashes when opened

UE - Anim - Runtime - Mar 16, 2022

Third Person C++ project crashing on open on Android Devices 4/4 Repro rate ...

Re-import Groom asset not working in UE5-Preview2

UE - Editor - Content Pipeline - Datasmith - Mar 16, 2022

When "re-import" or "re-import with new file" a groom asset in UE5 Preview2, the groom failed to update with the new data/file, still ...

Selecting a material name for a Skeletal Mesh Sampling region can crash the editor

UE - Niagara - Mar 16, 2022

The editor will crash when clicking on the Material Name selection box a second time. It appears this triggers another selection change with a null input, which crashes the editor. ...

When selecting actors via the Scene Outliner, changes during PIE aren't reflected until PIE ends

UE - World Creation - Worldbuilding Tools - Mar 15, 2022

Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...

[MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold

UE - Audio - MetaSounds - Mar 15, 2022

Editor crashes when Trigger on Threshold node is hooked up in a Metasound graph and played using a threshold value defined on the node. If you use an Input node for the Threshold value, the crash do ...

Adding an output to the default function of a Blueprint Interface now requires the Interface to be compiled in order to change the output's values

UE - Gameplay - Blueprint - Mar 15, 2022

In 4.27 immediately upon adding an output to the default function that output can be edited without needing to be compiled. In Preview 2 once an output is added the Blueprint Interface needs to be c ...