[Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...

Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Workflow Systems - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

InPartialBunch can cause crash in FNetBitReader::CountMemory during memreport

UE - Networking - Nov 9, 2022

An actor channel's InPartialBunch won't be deleted and cleared until a new partial bunch is received. This can result in a situation where memreport counts the memory for an old InPartialBunch and i ...

Expose SetWaterMaterial to BP

UE - Graphics Tools - Terrain - Water - Nov 9, 2022

Source of the request on UDN ...

Crash at UAnimInstance::DisplayDebug() when a montage ends

UE - Anim - Runtime - Nov 8, 2022

UDN case : [Link Removed] We are seeing a crash in UAnimInstance::DisplayDebug() at the following line: FString MontageEntry = FString::Printf(TEXT("%i) %s CurrSec: %s NextSec: %s W:%.2f DW:%.2f ...

Niagara Fluid is not displayed in the TopView of the Niagara Editor

UE - Niagara - Nov 7, 2022

Normal Particles are displayed. ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

[Audio Synesthesia] - Setting a Synesthesia NRT's settings to None crashes editor

UE - Audio - Nov 7, 2022

Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...