Cannot compile nativized Blueprints containing a delegate signature that includes a TMap (paired) type as a parameter.

UE - Gameplay - Blueprint - May 15, 2018

Paired types (e.g. TMap) in a delegate signature do not compile after nativizing a Blueprint class containing it due to the macro expansion and comma inside the template spec between key and value t ...

Launch URL places http:// before the given string on Android, causing some commands to fail

UE - Platform - Mobile - May 14, 2018

Attempting to launch URLs on Android causes http:// to be placed before the string that is given. This causes issues when using commands such as mailto: and tel: which do not work properly when this ...

Socket Snapping in level editor no longer works

Tools - May 14, 2018

The Socket Snapping level editor action no longer works in 4.19/4.20, it worked in 4.18 but regressed. It still attaches but it's set to maintain it's world position, so it doesn't actually snap. T ...

Cascade drag and drop and scaling changes based on docked location with high DPI

UE - Niagara - May 11, 2018

Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...

HttpChunkInstaller Downloads All Chunk Without Permission

UE - Online - May 11, 2018

If user sets InstallSpeed of HttpChunkInstaller to anything other than Pause, the current HttpChunkInstaller checks all Manifests and downloads all Chunks without permission. Licensee wants to begi ...

Template_Default.umap and Template_Default_BuiltData.uasset will be changed each time after cook.

UE - Foundation - Core - Cooker - May 10, 2018

Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...

SpawnActor: Actor with StaticMeshActor native parent class spawns with offset when NOT using locally stored transform

UE - Simulation - Physics - May 9, 2018

An Actor with a StaticMeshActor native parent class will spawn with offset when NOT using locally stored transform. Removing collision from StaticMesh has no effect. Changing Collision Handling Ov ...

Capsule Shadows Not Visible When Using Movable Skylight With Bright Lower Hemisphere Color and Indirect Lighting Cache

UE - Graphics Features - May 9, 2018

I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...

If Creating New Project Using AR Template, It Needs a Remote Build Like C++ Project

UE - Platform - XR - May 9, 2018

When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...

Parallax Occlusion Mapping Materials with Pixel Depth Offset Produce Black Artifacts

UE - Graphics Features - May 8, 2018

POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles.  ...