Paired types (e.g. TMap) in a delegate signature do not compile after nativizing a Blueprint class containing it due to the macro expansion and comma inside the template spec between key and value t ...
Attempting to launch URLs on Android causes http:// to be placed before the string that is given. This causes issues when using commands such as mailto: and tel: which do not work properly when this ...
The Socket Snapping level editor action no longer works in 4.19/4.20, it worked in 4.18 but regressed. It still attaches but it's set to maintain it's world position, so it doesn't actually snap. T ...
Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...
If user sets InstallSpeed of HttpChunkInstaller to anything other than Pause, the current HttpChunkInstaller checks all Manifests and downloads all Chunks without permission. Licensee wants to begi ...
Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...
An Actor with a StaticMeshActor native parent class will spawn with offset when NOT using locally stored transform. Removing collision from StaticMesh has no effect. Changing Collision Handling Ov ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...
POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles. ...