The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...
When SetWidget is called, the call to Widget->MarkPendingKill(); causes the widget to lose functionality if the widget being created is the same as the widget previously removed. ...
Unable to use a Keyboard Shortcut for the Wireframe on Top visualizer for Landscapes. The tool works when using the dropdown menu within the viewport, but it does not seem to toggle when mapped to a ...
From UDN Question: https://udn.unrealengine.com/questions/304392/bug-clientplayforcefeedback-isnt-paused-when-game.html Tried with GamePad and Vive Controllers, having Gamepad wire connected + 2 Vi ...
attached video below if you are unsure of repro ...
Could not repro it on Mali S7 or S6 ...
When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...
Playing a previously played (and stopped) UMG animation doesn't work properly if the visibility of that widget was changed in the same frame as the PlayAnimation node. If PauseAnimation is used inst ...
Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...
When adding a reroute node between a "create event" node and any "Bind Event to...." node, the combo box list in "Create Event" node will disappear. Workaround: If the "create event" node is first ...