Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
This crash is affecting a few users in 4.17. ...
There is an issue with GoogleVR and Android SDK 26 that only occurs when packaging "For Distribution", possibly connected to the SDK 26 change regarding the UiLayer for VR mode. Packaging without Di ...
A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements File: Engine\Source\Runtime\Renderer\ ...
Setting the values for Fringe Saturation within the Post Process Volume does not seem to have any visual change. The documentation suggests that changing the Fringe Saturation will either increase ...
Please see the Additional Link for related UDN information. The UV popping described can be subtle, depending on settings; it's affected by spawn rate and GPU vs CPU. The popping shown in the gif t ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 An assertion is thrown when changing Animation Mode to any other mode while a Control Rig is selected. ...
When scaling an actor with a spotlight component that is offset from local 0,0,0 the spotlight will invert itself when passing into negative scale values. In the test project this only occurs on the ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Build mini map fails with an Unhandled Exception while r.Raytracing.Nanite.Mode=1 is enabled in the DefaultEngine.ini. ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...