Circular throbber does not appear to change colors when changing the tint ...
When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...
Setting the Runtime Generation on the Recast Nav Mesh to a different preset than what is set in the Project Settings causes an error to appear upon trying to package the project, and causes the pack ...
A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...
When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
If the user uses the VR preview (not standalone) the right eye will blink black. ...
Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...
In 4.11 when making changes to node properties in an animation blueprint they will not always appear to update in child blueprint instances when restarting the editor. In the attached project the l ...
If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...
If the user adds a text render component to a blueprint and then packages the game out the text render component will not show. ...