Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...
When a mesh is declared in a custom component class and that component is added to an actor class, compiling a blueprint based on the actor class will cause the mesh set in the component to vanish i ...
When playing movie in PIE, changing viewport size leads to Engine crash. This is not reproduced in 4.14.3 ...
The WITH_EDITORONLY_DATA preprocessor definition is not included in the list of definitions for a new project, or the UE4 solution. ...
If a data table asset is based on a custom struct, making changes to and hot reloading the struct will not update the data table in the editor. Restarting the editor will prevent the data table fro ...
When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...
Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...
Images become blurry when placed in a retainer box that is clipping off screen. Note: This can also cause scaling problems for widgets contained in the retainer box ...
incorrect tool tip for "Convert Screen Location to world Space" node ...
Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...