[CrashReport] Crash trying to destroy an uber graph frame because the RawPointer is still set

UE - Gameplay - Blueprint - Jul 21, 2017

This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...

Combined Translate and Rotate Mode broken when using Local Space

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN: When using the Combined Translate and Rotate Mode we run into an issue where the rotation arrow moves twice as fast as the coordinate frame. The object itself rotates correctly, but if we ...

Fix support for compiling editor in monolithic

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

[CrashReport] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [actor.cpp:4065]

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2017

This is an intermittent crash coming out of the 4.17 release. User DescriptionsI had previously added the Open World Demo Collection into my project. When I tried to delete the folder Kite(Somethi ...

[CrashReport] UE4Editor_Renderer!FUniformMeshConverter::Convert()

UE - Graphics Features - Aug 3, 2017

This is a regular crash that has occurred through 4.16 and into the 4.17 previews. The callstack is similar to [Link Removed] (invalid), although the error message is different. User Description ...

[CrashReport] Crash occurring in Phonon::FPhononReverb::ProcessMixedAudio

UE - Audio - Apr 27, 2017

This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...

Fix UMovieSceneSequence::FindPossessableObjectId for child bindings

UE - Anim - Sequencer - Nov 28, 2022

Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...

Crash reimporting a skeletal mesh with less Material IDs than on first import

NOTE: Does not occur in 4.16, entered this to find a fix for licensee to integrate. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out o ...

Crash Clicking on Enum in BT Decorators After the Enum Has Been Altered

UE - AI - Apr 5, 2017

Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...

Any events in sequencer fire at frame 0 when set to looping

UE - Anim - Sequencer - Mar 28, 2016

Any active events fire at frame 0 when the sequence loops ...