[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...

Widget retains reference for widgets that have been replaced and deleted

UE - Editor - UI Systems - Mar 29, 2018

Widget references remain even after the referenced widgets have been deleted. This happens if the widget was replaced with another user created widget. ...

meshes from 3ds Max which have custom pivots do not reappear in the level after undoing a delete action

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 29, 2018

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...

Incorrect macro definitions in VisualLogger.h

UE - Gameplay - Mar 28, 2018

UE_CVLOG_BOX, UE_CVLOG_OBOX, and UE_CVLOG_CONE have problems with their definitions. UE_CVLOG_OBOX calls UE_VLOG_BOX instead of UE_VLOG_OBOX All 3 of these macros also call their respective macro ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderResourceViewParameter() [d3d11commands.cpp:512]

UE - Graphics Features - Mar 27, 2018

No user comments in crash group 500 void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI ...

[CrashReport] UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989]

UE - Platform - XR - Mar 27, 2018

No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...

[CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]

UE - Graphics Features - Mar 27, 2018

Comments from users:Yeah lost all of my work. Tried to save again as a new name and crashedTried to save map as a new name. Lost a bunch of work.I saved as another level and it closedTried to save m ...

Linux: UE_ENGINE_DIRECTORY not being set by UBT

UE - Platform - Linux - Mar 27, 2018

UBT is not passing UE_ENGINE_DIRECTORY to GForeignEngineDir because in UEBuildTarget.cs IsCurrentPlatform only checks for Windows and Mac. Because GForeignEngineDir is not set, config files and oth ...

Crash When Toggling Visibility of Level with Planar Reflection

UE - LD & Modeling - Terrain - Landscape - Mar 26, 2018

This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...

Reimporting Duplicated Mesh from Blender Creates Merged Meshes

Tools - Mar 26, 2018

When a mesh in Blender is Duplicated and exported as an FBX, then imported into Unreal with Combine Meshes unchecked, then both meshes reimported, one of the meshes has another mesh added to it. The ...