When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...
Events are failing to trigger after the sequence that they are in is moved to another folder or migrated to another project because no director instance is available. I did not see this issue when ...
Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...
The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...
This is related to [Link Removed], and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engi ...
Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...
Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...
See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...