Point lights don't cast volumetric shadows from meshes with materials with tessellation, even if tessellation multiplier is 0. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4347190 ...
Directional light is not casting shadows past a certain point in large worlds on all actors/grass. In 4.19 CL# 4033788 shadows show up but not until the camera is very close to the object. 4.19 Pro ...
This is a regression. Tested in //UE5/Release-5.1 CL23901901 Additionally, I placed the cable actor in a sequencer then keyed several changes in position. The Cable actor had the same behavior of r ...
This is a regression from 4.14.3 ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
When using the arrow keys to rotate your character in VR the camera becomes offset in the direction of the key that was pressed (Image attached with an exaggerated example of what appears to be happ ...
The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...