When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...
Upon moving around when PIE with VR Preview selected, you'll notice there are drops in framerate where the project seems to skip. ...
Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...
Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...
When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...
If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...
If the user uses a draw material simple in the HUD blueprint and then boots up VR the material appears to be offset. In this case the material is supposed to be fullscreen. However, it only covers a ...
The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...
When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder. I tested this with a Vive Pro and ...
[/Script/Engine.RendererSettings] r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.LightPropagationVolume=0 r.ReflectionCaptureRe ...