We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation. This occurs in FMeshMergeUtilities::MergeComponentsToInstances: if(bAct ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. No memory leak occurs when watching a new blank Actor BP, which implies the root cause ...
At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...
Regression: Issue occurs in //UE5/Release-5.0 This issue occurs with any Groom Asset created from a Blueprint. Other components work properly with the Forced LOD settings, as only the Groom does no ...
See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...
Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine. The state of the flag is passed in to Chaos but nothing actually uses the value once it is there. It is expe ...
This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious. The fact that it can happen on both mobile platforms might point at some hi ...