Hot-Reload doesn't work in Linux

UE - Platform - Linux - Apr 24, 2018

Every time a change to a C++ class is made, the corresponding Blueprint that inherits from it doesn't receive the changes via hot reload and the Editor has to be restarted. User is suing the build ...

Set splash screen node does not appear to update when the texture is changed

UE - Platform - XR - Apr 24, 2018

Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...

Cannot build project for the Development configuration after adding a new UFactory code class

Tools - Apr 13, 2018

Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...

Setting MaxWalkSpeed(MovementComponent) on server causes stuttering on Client

UE - Gameplay - Player Movement - Apr 4, 2018

Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...

GoogleVR layout visible if stereo is off on iOS

UE - Platform - XR - Mar 7, 2018

User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...

Prompt for camera permissions when running Google VR plugin

UE - Platform - XR - Mar 7, 2018

Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...

Asset Changes Location in Static Mesh Editor When Reimported

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2018

Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

[CrashReport] UE4Editor_Engine!AHUD::NextDebugTarget() [hud.cpp:598]

Tools - Feb 10, 2018

No user comments on bugg group ...

Engine build fails due to Unresolved External Symbol error after adding a new global variable to the Engine and then trying to reference it within Engine code

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 7, 2018

Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...