Every time a change to a C++ class is made, the corresponding Blueprint that inherits from it doesn't receive the changes via hot reload and the Editor has to be restarted. User is suing the build ...
Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...
Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...
Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...
User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...
Need to update these UDN threads when the issue is fixed. https://udn.unrealengine.com/questions/401360/ios-shipping-build-crash.html https://udn.unrealengine.com/questions/428225/about-ios-ship-b ...
Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...
Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...
No user comments on bugg group ...
Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...