Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material

Tools - Aug 8, 2016

Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...

Mac - Crash when opening editor on macOS 10.12

UE - Platform - Apple - Aug 8, 2016

Editor crashes during initialization, but only on macOS 10.12, not 10.11.6. Crash is due to a shader not compiling... Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD i ...

VR does not work in packaged game with HTC Vive

UE - Platform - XR - Aug 8, 2016

VR is no longer rendering to the HTC Vive. Stereo on console command and -VR launch parameter do not render to the Vive in a packaged project ...

Crash Occurs When Using Invalid HideCategories

UE - Gameplay - Blueprint - Aug 8, 2016

The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...

Splitting a pin on a struct with an array in it will cause an error (forcing the pin to have something plugged in)

UE - Gameplay - Blueprint - Aug 8, 2016

When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...

Crash opening levels with landscape in them via the command console in standalone game

UE - LD & Modeling - Terrain - Landscape - Aug 8, 2016

Standalone game is crashing when opening certain maps using the command console. Crashed QA-Promotion QA-Landscape TM-VRSmoke No Crash QA-Decals QAEntry ...

Scrollbars bounce back when scrolling with the mouse wheel

Tools - Aug 8, 2016

Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...

[CrashReport] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2097]

UE - Gameplay - Blueprint - Aug 8, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...

Accept Source on conflicted asset creates duplicate, renamed, blueprint asset and makes original unopenable

UE - Gameplay - Blueprint Editor - Aug 6, 2016

Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...

Adding a Material Parameter track sets Parameter to Master Material defaults

UE - Anim - Sequencer - Aug 5, 2016

In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...