Some textures don't work with particle cutouts

UE - Graphics Features - Jun 2, 2016

Some textures don't work with particle cutouts [Image Removed] ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

UE - Foundation - Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

Linux crash on Import

UE - Platform - Linux - Jun 2, 2016

Attempting to import content into a project causes the editor to crash on Linux ...

All Classes Tab of Modes Panel Not Updating Automatically

Tools - Jun 2, 2016

Blueprints are not appearing in the All Classes tab of the modes panel after being loaded until the tab is switched. Found in 4.12 binary. Reproduced in 4.11.2 binary and Main CL 2994701. ...

Linux crash when Exporting content

Tools - Jun 2, 2016

When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...

"Error: No Assets to Check In" warning when using File > Submit to Source Control on Mac SVN

Tools - Jun 2, 2016

When connecting to SVN source control on Mac, I am unable to submit new assets to Source Control using the File > Submit to Source Control method or through the Source Control > Submit to Source Con ...

Using Integer Bitmask crashes editor

UE - Gameplay - Blueprint - Jun 2, 2016

attempting to open a project with Bitmask Flags set to true in a blueprint crashes editor. Note In attached project, the crash has been narrowed down to the filepath \Content\ThirdPersonBP\Bluepri ...

r.ScreenPercentage.Editor does not function

UE - Graphics Features - Jun 2, 2016

Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...

AI Perception Hearing Sense Successfully Sensed Returning False

UE - AI - Jun 2, 2016

AI Perception Hearing Sense is returning false for successfully sensed, even when a Noise Event is being reported. Found in 4.12 binary. Reproduced in 4.11.2 binary. ...

[CrashReport] UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsEventUnimplementable() [blueprintactionfilter.cpp:588]

UE - Gameplay - Blueprint - Jun 1, 2016

This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release. Additional information about this crash is not available at this time, however it may be the ...