Old iTunes DLL causes UBT to fail on startup

UE - Platform - Mobile - May 2, 2022

DAE Import - Missing geometry in imported .dae model from Cabinet Vision

TM - Interoperability - Mar 27, 2025

Reported in SF [Link Removed] Client created a ,dae file in Cabinet Vision. When imported into TM, geometry will be missing, such as the walls and parts of the cabinets. Tested and occurs in TM 20 ...

C++ Third Person Template does not accept input for server character in PIE

UE - Gameplay - Input - May 23, 2016

When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...

Crash occurs running SunTemple on Nexus 6p in Vulkan mode

UE - Platform - Mobile - Jan 14, 2017

Testing Vulkan DLS and hit this crash when running the app on Nexus 6p. This crash does not reproduce on Nexus5_4012_Adreno 330 ...

Crash while unhiding streaming level in multiplayer

UE - Networking - Sep 27, 2017

When unhiding a streaming level several times on the client there can be a crash. ...

iPhone X Notch is off center on XR and XS Max when selecting their screen size in a UMG Widget

UE - Platform - Mobile - Nov 8, 2018

The iPhone X notch is off center on the XS Max and the XR. ...

STAT_AI_BehaviorTree_InstanceMemory is sometimes wildly inaccurate

UE - AI - Jun 10, 2020

From the UDN thread: Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with ...

Crash occur when switching the Ray Tracing shadow function when only shadow is enabled in the Ray Tracing

UE - Graphics Features - Lumen - Sep 16, 2020

According to the licensee, this problem is caused by a variable inconsistency in Cvar. The cause seems to be the difference between the CVar reference when generating RayTracingSceneRHI and the CVa ...

Negative Play rate in an Anim Sequence added to a Montage Causes timeline to collapse

OLD - Anim - Jan 14, 2015

Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...