Set Playback End will cause a sequence's upper bound to be inclusive.

UE - Anim - Sequencer - May 14, 2020

FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...

The IsOverInteractableWidget() function in UWidgetInteractionComponent does not correctly indicate when it is over an interactable scrollbar

UE - Editor - UI Systems - Dec 15, 2016

The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...

Local Array elements with text fields do not take focus after making changes in another field

UE - Gameplay - Blueprint - Aug 7, 2017

The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...

On Release will fire when holding the button with one finger and touching the screen with another (while still holding the button)

UE - Editor - UI Systems - Oct 26, 2015

If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint

UE - Gameplay - Blueprint - Aug 26, 2016

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...

Multiselect scaling doesn't work as expected when rotation is applied

Tools - Jun 22, 2016

It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...

Adding a track for a string property through sequence scripting causes the property track to be named "Strings"

UE - Anim - Sequencer - Nov 20, 2020

Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...

Set view range scripting functions will not update timeline UI

UE - Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

3D WebViewer shows white screen on Oculus 2

UE - Platform - XR - Apr 22, 2022

If Oculus and Oculus 2 are listed to package for Oculus Mobile device the 3D web viewer only shows a white screen. This only occurs when the package is playing on the device itself. ...