FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...
The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...
The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...
Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...
It seems like when multi-selecting in the editor, attempting to scale actors doesn't appropriately account for current rotation. ...
Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...
Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...
If Oculus and Oculus 2 are listed to package for Oculus Mobile device the 3D web viewer only shows a white screen. This only occurs when the package is playing on the device itself. ...