Launching the editor with DX12 from a command window is crashing the engine. Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33 This is a Regression ...
AI Perception Hearing Sense is returning false for successfully sensed, even when a Noise Event is being reported. Found in 4.12 binary. Reproduced in 4.11.2 binary. ...
Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...
When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...
AI character in user project does not react to behavior tree commands when spawned during play. In the specific example attached, the first pawn works correctly, but when removed from play and a n ...
When an FBX is imported with multiple animations, selecting any animation in the content browser and choosing the Reimport option will replace the selected animation with the first animation from th ...
Line Height Percentage causes highlighting for text to be offset. The text appears to be moved (as expected), however when highlighting the highlight does not completely cover the text. ...
When this problem occurs, "MaterialExpression" is null in FMaterialInstanceParameterDetails::GetParameterExpressionDescription. ...
Controller 1 is able to navigate the menu as normal, but if you hit the "Start" button on Controller 1, it'll flash the Add Player UI element but won't connect as Player 2, and the output log will s ...