Running traces consecutively sometimes register incorrect hits

UE - Gameplay - Apr 6, 2015

If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...

Ease node "Shortest Path" auto sets to true after closing and reopening editor

UE - Gameplay - Blueprint - Mar 9, 2015

UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

UE - World Creation - Worldbuilding Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...

Match3 Crashes on IOS and Android when Packaged using Nativized Blueprint Assets

UE - Gameplay - Blueprint Runtime - Aug 19, 2016

Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...

Sun Temple Crash closes app, but continues to run in background on Mobile

UE - Platform - Mobile - Oct 28, 2016

After moving around a bit while having stat fps open, the app closes and brings up the home screen, but the app is still running in the background. The FPS seems to take a plunge right before crashi ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

UE - Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...

Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UnregisterActor() [landscape.cpp:1856]

UE - LD & Modeling - Terrain - Landscape - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...