When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
This is a bug found by a licensee ...
Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...
Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...
When you use "import FBX chunk" function of destructible, Mismatching between visual and collision occur. ...
PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...
Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function ...
When processing tick when paused tick interval tick functions an infinite loop can occur. ...