Decal can't sample 2D array

UE - Rendering Architecture - Materials - Aug 29, 2023

Decal materials have a compiler error when sampling a UTexture2DArray asset ...

Cloth painting - Camera movements are broken once leaving the painting tool.

UE - Simulation - Physics - Character - Aug 29, 2023

Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...

Crash in persona editor when set postprocess animinstance using Linked Layer Anim to skeletal mesh

UE - Anim - Runtime - Anim Blueprints - Aug 29, 2023

Crash when set PostProcessAnimBlueprint in persona editor. Related to [Link Removed], [Link Removed]. ...

Building Nanite on a Landscape with Visibility Mask multiple times gives an Assert

UE - LD & Modeling - Terrain - Landscape - Aug 28, 2023

Repro Rate 15/25 Regression set to Yes as this was not found on //UE5/Release-5.2 CL 26001984 Binary Building Nanite with a Landscape that has a material including Landscape Visibility Mask still ...

Datasmith floods network with UDP traffic in a lab environment

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 28, 2023

They've had some luck disabling UDP transport as mentioned in the following articles:https://docs.unrealengine.com/5.2/en-US/udp-messaging-settings-in-the-unreal-engine-project-settings/https://foru ...

BP timelines: when converting internal curve to external, the external curve isn't used until BP is recompiled

UE - Gameplay - Blueprint Editor - Aug 28, 2023

Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...

The getter/setter function bAllowRightClickDragScrolling incorrectly refers to AlwaysShowScrollbarTrack

UE - Editor - UI Systems - UMG - Aug 28, 2023

UScrollBox::AlwaysShowScrollbarTrack has its own getter/setter function (SetAlwaysShowScrollbarTrack/IsAlwaysShowScrollbarTrack). In another property for UScrollBox::bAllowRightClickDragScrolling, ...

GAS: GameplayEffects component tag containers don't inherit properly

UE - Gameplay - Gameplay Ability System - Aug 28, 2023

Using the new GameplayEffect's component based configuration, selected tags (FGameplayTagRequirements) don't inherit from parent GameplayEffect blueprints to child BPs. ...

DBuffer uses linear RGBA8 for base color instead of SRGB

UE - Rendering Architecture - Aug 28, 2023

DBuffer has 8 bit render targets for decals. The first render target holds BaseColor. It is not SRGB so we probably have poor precision distribution over the color range. It should be possible simpl ...

Components excluded from dedicated server can still be spawned on server

UE - Gameplay - Aug 25, 2023

The cooker settings include the ClassesExcludedOnDedicatedServer/ClassesExcludedOnDedicatedClient lists, which specify classes that should be excluded when cooking a dedicated server/client. These l ...