When triggering a breakpoint while Use Mouse for Touch is enabled the navigation functionality is lost within that Blueprint. ...
When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...
The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...