When Using the On Drag Detected on a 3D widget, the drag function fires off on a single click (No dragging necessary) ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...
The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...
External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For exa ...
Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...
The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated. ...
Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType. ...
When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...
Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...