Error message: Assertion failed: PlayWorld == NULL [Link Removed] [Line: 854] Source Context:842 void UEditorEngine::BroadcastObjectReimported(UObject* InObject) 843 { 844 ...
D-pad does not trigger the On Key down function to fire off when using UMG ...
SetRotation in a custom component based on another actor's linear velocity incorrectly updates the velocity of the parent blueprint containing the custom component. This causes sporadic, jittery mov ...
Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0 Source Context: 80 } 81 else ...
If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...
When opening the level for Character_Rendering, the thumbnail is not a screenshot of the level, which is inconsistent with the other level thumbnails in Content Examples. ...
Getting a crash when smoothing out landscape that has foliage painted on it. Seems to happen when I release the mouse. ...
After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...