Walking on a movable TG_PostUpdateWork produces incorrect component positions

UE - Gameplay - Player Movement - Dec 5, 2018

When an actor set to movable and ticking with TG_PostUpdateWork is walked over, the character's capsule component position is incorrect during movement. ...

Landscape LOD tessellation is broken in 4.24

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

Landscape LOD tessellation creates big holes in landscapes. ...

Flushing Level Streaming Can Trigger Actor Initialization during World Teardown

UE - World Creation - Worldbuilding Tools - Oct 16, 2023

From licensee: We've recently encountered an issue where BeginPlay was called on an Actor while the World is being torn down. This seems to stem from flushing level streaming while it has levels th ...

Motion Matching FPS instability causes jittering when using the root offset node

UE - Anim - Gameplay - Feb 23, 2026

Offset root node is affected by frame rate and produces jitter in it's motion across various settings and styles. ...

A text block in the designer tab does not reflect the text within a variable that is used in a binding

UE - Editor - UI Systems - Jul 30, 2015

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...

Crash when attempting to generate an event in an Event Handler

UE - Niagara - May 27, 2020

Crash when attempting to generate an event in an Event Handler ...

Editing values of a control rig can cause the undo to stop working in Anim Details or Sequencer

UE - Anim - Anim in Engine - May 16, 2025

It has been observed that the the undo function may stop working after the User changes values of a control rig with the slider in the Sequencer. While using the slider, the value stops chaning afte ...

[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

UE - Editor - UI Systems - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

Doing a Rebuild in Visual Studio fails to compile

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2016

Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...