Playing audio files in Editor doesn't work when Magic Leap Zero Iteration is enabled

UE - Platform - XR - Jun 14, 2020

When the "Enable Zero Iteration" and "Use ML Audio for Zero Iteration" settings are both checked, the audio doesn't play inside Unreal Editor. This happens in the following cases:Playing an audio fi ...

[Rhino] Fail install of Datasmith Exporters on Rhino 8 on MacOS

UE - Editor - Content Pipeline - Datasmith - Exporters - Nov 11, 2024

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

UE - Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

Get Blackboard Value with null input causes crash

UE - Gameplay - Blueprint - Jan 6, 2015

Getting a blackboard value as actor and setting an actor to that on tick causes crash. The real issue here is that you can use a function in BP (in this case `UBTFunctionLibrary::GetBlackboardValue ...

Editable Text Box crashes game on iOS

UE - Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

Printing the result of the 'Get Move Ignore Actors' node will crash the editor

UE - Gameplay - Blueprint - May 6, 2015

Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...

Destructible does not return Hit Bone Name when using OnComponentHit Event

UE - Simulation - Physics - Destruction - Feb 17, 2016

When using a Destructible Mesh in a bluprint and trying to return the Hit Bone Name will result in "none" being printed. However, using a simply line trace from the individual bone names from a frac ...

Making a hidden level the current level changes tile position in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Nov 26, 2020

[Feature Request] Cryptomatte for Foliage

UE - Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...