10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players

UE - Networking - May 19, 2015

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Crash in GetScreenRect on OPPO and Vivo devices

UE - Platform - Mobile - Jul 11, 2017

GPU Particle Collision changes based on Normal Intensity on Colliding Surface

UE - Graphics Features - Jun 18, 2015

Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...

Child actors cannot be recognized as children of parent actor within parent blueprint

UE - Gameplay - Blueprint - Jul 16, 2015

Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...

Creating a 64K texture triggers an out of memory crash

RAD - Oodle - Sep 21, 2020

When building very large textures (such as virtual textures) we allocate very large intermediate buffers for compression at full 4 channel float precision. For a 64K texture this can be 64GB in siz ...

Nvidia dedicated graphics card causes menus in the editor to duplicate

Tools - Jun 17, 2015

When using a laptop with an added in graphics card that's Nvidia, the menus in the editor duplicate. However, if you force the editor to use the integrated graphics card, it does not occur. From th ...

Build crash when enabling r.CreateShadersOnLoad=1

UE - Rendering Architecture - Shaders - Nov 10, 2025

When "r.CreateShadersOnLoad" is enabled, cooking will crash due to failure to create a shader. This occurs on //UE5/Release-5.5, CL: 41545209 and //UE5/Release-5.6, CL: 45232827 ...

The Top Down template TopDownController has Block Input enabled by default

Docs - Samples - May 19, 2015

The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...

Project Crashes on UAIPerceptionComponent::RegisterStimulus()

UE - AI - Apr 26, 2016

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an array of size 2 Source Context: 363 return OwnerController->GetPawn(); ...