Ensure when swapping to a newly connected USB audio device. {no format} Ensure condition failed: Cache.Contains(DeviceIdName) [\build++UE5\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\P ...
When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. ...
Workaround: "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...
SceneTexture:WorldNormal causes decal to ignore Emissive Color. ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
Undoing a change in a level while a Material is open causes the Material to become dirty, but isn't indicated in the content browser only by the save changes dialog when closing the material. ...
Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...
Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...
When trying to input a Single Precision float variable into a wildcard pin, a "No matching 'Add' function for 'Float (Single Precision)" error will appear. I was able to work around this by converti ...
If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...