Unexpected Results with Get Random Reachable Point in Radius

UE - AI - May 5, 2016

When using Get Random Reachable Point in Radius and spawning instanced static meshes on those points, it returns a similar pattern almost every time with an L-shape in the center along with a dense ...

EditableTextBox is not updated in Android device until pressing it when emptying it with blank text and SetText node.

UE - Platform - Mobile - Dec 7, 2016

EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...

CRASH: Editor Crashes When Playing In Split Screen With Planar Reflections

UE - Graphics Features - Feb 27, 2017

When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...

Networking Engine Tests fail for NotifyParamCorrect on Client

UE - Networking - Oct 2, 2019

The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...

Normal of Skeletal Mesh is incorrect when Recompute Tangent is used when Skincache is enabled

UE - Graphics Features - Aug 12, 2020

This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...

StartPlayInEditorGameInstance doesn't consider bStartInSpectatorMode for client instances

UE - Networking - Nov 15, 2022

In UGameInstance::StartPlayInEditorGameInstance, the server instance will go through the normal process of creating the URL using BuildPlayWorldURL, which checks the FGameInstancePIEParameters' bSta ...

Cannot negatively scale objects in editor with scaling widget

Tools - Mar 18, 2015

Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Projectiles do not register collision components if collision component is not set to root

UE - Gameplay - Dec 9, 2015

Projectiles do not register collision components if collision is not set as the root of the actor in the components pane. ...

Set World Scale 3D on Attached Actor Allows Character to Jump Through Collision

UE - Gameplay - Jun 6, 2016

The collision of the cube static mesh is not blocking the character after Setting World Scale 3D while it is attached to another actor using the AttachToActor node. ...