Cvars Not Applied To iPad Pro Correctly

UE - Platform - Mobile - Dec 1, 2016

When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...

Modulated Shadows on IOS cause flickering on Skeletal Meshes

UE - Platform - Mobile - Feb 10, 2016

Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...

Adding HISMC instances resets wind for all existing instances

UE - Graphics Features - Jul 6, 2018

When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...

Auto Convex Collision will cause crash when using significantly small meshes

UE - Gameplay - Dec 16, 2015

A hard crash can happen when applying auto convex collision to a complex mesh that is below a certain build scale or screen size. The meshes that cause this have higher poly counts and increasing th ...

Blueprint Independent Rig Modules fail to keep changes to public variables inside of Modular Rigs after closing and reopening the editor

UE - CAPT - Control Rig - Aug 11, 2026

The problem is that when adding modules in modular control rig, I can not change values for module variables - as soon as I close and reload the Unreal Editor, values snap back to default values. I ...

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted

UE - Gameplay - Blueprint - Mar 17, 2015

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted. This does not appear to affect functionality in 4.7.2. In Main, the nodes must be refreshed to restore ...

Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network

UE - Networking - Feb 25, 2016

Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network. This does not prevent Client connection to the Server. Note: my understanding is this would be caused ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - CAPT - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...

Pasting an element into a Widget Blueprint hierarchy causes a crash

UE - AI Workflows - UI Systems - Sep 23, 2021

Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash.  This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...

Set Haptics By Value node does not consistently trigger successive haptic feedback effects on Oculus Touch

UE - Platform - XR - Jul 16, 2016

Relatively consistently (3/5), after one haptic effect plays, pressing the button to call another won't trigger another haptic effect. Seems to be tied to Set Haptics by Value, Play Haptic Effect d ...