UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

UE - Editor - UI Systems - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Repeating Cinematic loop at beginning of MatineeFightScene

Docs - Samples - Aug 18, 2016

The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...

Procedural meshes spawned at runtime cause a crash

UE - Simulation - Physics - Jan 10, 2017

When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...

Redundant Material Slots Added To Mesh With LODs After Upgrading To 4.14 And Higher

Tools - Mar 9, 2017

When upgrading a project that was prior to the material slot implementation to a newer engine version will cause redundant material slots to be created. This requires the mesh to have LODs and multi ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Widget blueprint details panel appears to jitter when dragging widgets in the designer tab

UE - Editor - UI Systems - Feb 1, 2019

When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

Mac Safari HTML5 Launch On - Unresponsive WASD controls while in Full Screen

UE - Platform - Mobile - Sep 19, 2016

I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...