[CrashReport] UE4Editor_MaterialEditor!FMaterialEditor::GetToolkitName() materialeditor.cpp:820

UE - Rendering - Architecture - Materials - Nov 21, 2017

This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...

[Feature Request] Improvements to EXCLUDE_NONPAK_UE_EXTENSIONS functionality

UE - Foundation - Core - Nov 16, 2017

We added the EXCLUDE_NONPAK_UE_EXTENSIONS define during EDL development, mainly for optimization purposes (keep all file IO out of pak file for better IO caching) and also security (don't allow over ...

UMG Designer preview: Incorrect resolution on Samsung s8 and s9

UE - Editor - UI Systems - Jul 30, 2018

"By default, the device profile for android_high (which is used by phones such as the galaxy s8 and s9) gives a scale factor of 1.0 resulting in 1280x720. When choosing a ~2:1 device such as the gal ...

Granular Synth stays silent since it cannot load the sound with Stream Caching enabled

UE - Audio - Jun 1, 2020

Using Granular Synth with Stream Cache enabled, Granular Synth will stay silent since it cannot load the sound with Stream Caching turned on. This was reported and tested in 4.25 (CL-13144385). Thi ...

GPU / D3d Crash while editing Landscapes

UE - Graphics Tools - Terrain - Landscape - Mar 7, 2023

From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...

[CrashReport] UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsEventUnimplementable() [blueprintactionfilter.cpp:588]

UE - Gameplay - Blueprint - Jun 1, 2016

This crash has been reported through the 4.12 Previews and is continuing to occur in the 4.12.0 release. Additional information about this crash is not available at this time, however it may be the ...

NDisplay hangs and stops responding on cluster event send

UE - Virtual Production - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...

Imported Substance materials behave incorrectly when applying UV rotation

TM - Tools - May 14, 2026

Reported in SF [Link Removed] and on the forums at https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611 UV rotation behavior is incorrect for Substance mat ...

Crash when enabling HZB occlusion culling

UE - Graphics Features - Dec 16, 2020

Enabling HZB Occlusion culling results in a reproducible crash. Looks like a community member noticed this back in preview 2: https://forums.unrealengine.com/unreal-engine/announcements-and-release ...

Unable to overlay image on top of people occlusion image on ARKit

UE - Platform - XR - May 24, 2021

From licensee:   when the Enable Automatic Camera Overlay is enabled you will get the People Occlusion image overlaid above everything so no objects can be in-front of it. And if you disable Automa ...