Gameplay Tag Query Variables Don't Retain Custom Default Values in Custom Structs

UE - Gameplay - Dec 4, 2019

Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Graphics Features - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...

Screen space reflection flickering

UE - Graphics Features - Nov 26, 2019

Flickering is occuring when using a reflection material with screen space reflection enabled. Did not start occuring until 4.19 and beyond.  Tested in: 4.23.1 CL#9631420, 4.24 P3 CL#10283392, 4 ...

Cascade High DPI bug - No (no proper) horizontal scrollbar in emitter tab

Tools - Mar 22, 2018

On a 4K monitor with high DPI support enabled in the Editor some issue will occur with scrolling in particle effect emitters. This causes some of the emitters to get cut off completely and unable to ...

Visual discrepancy appears with local position offset while mipmaps are enabled

UE - Graphics Features - Oct 20, 2017

There is a visual discrepancy appears with the local position offset while mipmaps are enabled, when using a custom node that takes information from the local position node, with a texture that cont ...

Destroying a beacon from a RPC no longer destroys the beacon actor

UE - Networking - May 16, 2023

This seems to be because of recent changes made for [Link Removed]. Now that UNetDriver::bInTick is being properly tracked for derived classes, AOnlineBeacon::CleanupNetDriver is now deferring destr ...

Shadows are cast by meshes that have "Self Shadow Only" enabled while "Ray Tracing" is enabled with DX12

UE - Graphics Features - Lumen - Nov 6, 2019

Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...

Packaging/launching 2D Side Scroller template for HTML5 results in Black Screen on browsers

UE - Platform - Mobile - Oct 30, 2018

Packaging or Launching the 2D Side Scroller template without making any edits results in issues that differ by browser. Firefox : A black screen appears (see screenshot) Chrome : 1/4th of the scre ...

Android does not show camera when in ARDebugCheck project

UE - Platform - XR - Sep 15, 2021

While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...