When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...
The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...
The user can use special character when naming widgets in widget blueprints which can cause some issues. In this case naming a button "<" and adding a child text block to the button named ">" will c ...
Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...
Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...
The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...
Crash Report [Link Removed] Bugg 38910 After updating project from 4.6.1 to 4.7, user experiences unexplained crash when playing in editor. *In addtion to the crash report, the user provides a lot ...
Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...