When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...
When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testin ...
Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...
Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...
User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...
Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...