When a C++ function parameter has a default value, changing the default value will change any blueprint node of the function where the value is manually set. Regression: Yes - changing the default ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
Spinbox displays values that differ from the value of the delta, when values are displayed for a spinbox their value always reads in the 0.000001 values, instead of listening to the delta. Unsure if ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
Particle SubUV expression does not use texture input. Per User: ParticleSubUV function in Material Editor do not take Texture from Tex node. Since int32 UMaterialExpressionParticleSubUV::Compile( ...
Black bar appears in Scene Capture 2D texture when using VR (resolution 1920 by 1080) ...
When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...
When a blueprint (A) contains a instanced reference to another blueprint (B) that is EditInlineNew, changing a value B causes the associated variable in A to display as "Multiple Vaules" Workaround ...
When Image Plate is brought into viewport and camera actor is attached to it, the Image Plate is not visible when High Res Shot is used. -The attached screenshots are of what the viewport looks li ...