iOS launch screen storyboard is never released

UE - Platform - Mobile - Dec 15, 2021

TextBlock kerning does not match the screen resolution scale.

UE - Editor - UI Systems - Slate - Dec 15, 2021

The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...

LandscapeVisibilityMask with an RVT Landscape seems to produce a black spot instead of a hole if Dbuffer Decals are turned off

UE - Graphics Features - Dec 14, 2021

This issue does not occur if Dbuffer Decals are activated for the project. ...

Stencil that has been marked with ResponsiveAA is cleared by DistortionPass

UE - Graphics Features - Dec 14, 2021

From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. ​ I guess this is because the Ste ...

/std:c++17 key is hidden in generated .vcxproj after adding it to the BuildConfiguration.xml

UE - Foundation - Cpp Tools - Dec 10, 2021

As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...

Replicated Struct with TMap property cannot compile even with custom NetSerialize

UE - Networking - Dec 9, 2021

While TMaps are not supported for replication, previously one workaround for this was to wrap the TMap property in a container struct. Users could then implement a custom NetSerialize function for t ...

Incorrect number of vertices displayed by ProfileGPU command in Cascade particles

UE - Niagara - Dec 9, 2021

This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...

AttachChildren can be incorrect on client if parent and attached actors are spawned at the same time on the server

UE - Networking - Dec 8, 2021

See linked UDN for more info. It seems as though if both a parent actor and its attached actors are created at the same time on the server, then there is a chance the attached actors won't appear at ...

Using the Transform Tool to manipulate multiple Event Trigger keys at different times in the Sequencer Curve graph sometimes causes crash

UE - Anim - Sequencer - Dec 8, 2021

This is not a regression. I was able to reproduce the crash in 4.26. Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to cra ...

Water line misaligned if Screen Percentage is less than 100% while Temporal Upsampling is enabled

UE - Graphics Features - Dec 7, 2021

Water line is misaligned if screen percentage is less than 100% while Temporal Upsampling is enabled. ...