Crash on IOS with spotlight shadow

UE - Platform - Mobile - Apr 13, 2023

Editor crashes when using servertravel during PIE mode.

UE - Editor - Workflow Systems - Apr 13, 2023

The editor crashes when attempting Seamless Travel in PIE while the World Outliner is displayed and an actor is attached to another actor. ...

CopyFileUnderSourceControl Fails on Already Resolved Files

UE - Editor - Workflow Systems - Apr 12, 2023

CopyFileUnderSourceControl has instances when the response is not a success even though the files are copied successfully under source control. It seems FPerforceCopyWorker::Execute() tries to reso ...

Inconsistent Behavior for MarkFilesForDelete/MarkFileForDelete

UE - Editor - Workflow Systems - Apr 12, 2023

MarkFilesForDelete stops the files from getting deleted if they are checked out by others while, MarkFileForDelete (non-batched version) has no problem deleting such files. It looks like MarkFilesF ...

Engine Crash when Running a Screenshot Functional Test

UE - Automation Test - Apr 12, 2023

Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...

Cooking crash during shutdown with no useful error

UE - Simulation - Physics - Apr 11, 2023

Sometimes some of actors are destroyed after the destruction of the solver through the garbage collector. In this case, the app crash in FChaosScene::RemoveActorFromAccelerationStructureImp because ...

Crash when double-clicking landscape editor splines point tangent

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2023

When double click splines point tangent, the editor will crash.  This issue related to [Link Removed], it didn't care about double-click case. Workaround: void FEditorViewportClient::ProcessDoubl ...

BPGC GetPreloadDependencies() may be excluding non-DSO archetypes

UE - Gameplay - Blueprint - Apr 10, 2023

Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...

TSR ghosting with fast moving shadows

UE - Graphics Features - Apr 10, 2023

[Link Removed]  ...