Floating point error from UGameViewportClient::SplitscreenInfo causes this issue. FMath::TruncToInt( 3240 /*ViewportSize*/ * 0.333f/*Ratio in SplitScreenInfo*/ ) = 1079 I suggested a following t ...
Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...
When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...
When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...
The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect. ...
Retainer box has minus size occurs crash when PIE, standalone and package. Probably, we should add any codes for adjust size to 0 or more to URetainerBox::SynchronizeProperties(). ...
Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...
This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...
The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...
The Content Browser is unable to create Texture 2D Array assets from the asset action UI. Tested in 4.24 (CL - 10091930), 4.25 (CL - 10236406) ...