[UDN 16536278] Sequencer: Stuck undo buffer when using AutoKey "Can't Undo while 'SetKey Value' is in progress"

UE - Editor - Workflow Systems - Jan 15, 2025

Hello, Our animation team reported an issue with the AutoKey feature of the LevelSequencer, sometimes they will notice that after a while, the undo buffer no longer works. Unfortunately the issue ...

Crash when FVolumetricRenderTargetViewStateData::Mode is not properly initialized

UE - Graphics Features - Jan 15, 2025

A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...

Cut & Paste in Sequencer breaks with Attach track

UE - Anim - Sequencer - Jan 15, 2025

Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...

Visual Logger Timeline is not updated when Viewport is in fullscreen

UE - AI - Debugging - Jan 14, 2025

Context The Visual Logger is a powerful debugging tool to create and record visual representations, and allows people to review the data. Problem The problem is that it does not record things don ...

ARKit - Handheld AR Template Experiences Periodic Hitches when Quick Launched

UE - Platform - Mobile - Jan 14, 2025

Reproduced 3/3 times. Regression testing in progress. Issue was reproduced on both Windows and MacOS launching onto iOS. Issue does not reproduce when packaging and installing an .ipa app. ...

Skeletal Meshes with imported LODs will use the highest LOD when generating Nanite, rather than LOD0

UE - Graphics Features - Nanite - Jan 14, 2025

In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...

Nanite Skeletal Mesh uses incorrect LOD for raytracing

UE - Graphics Features - Nanite - Jan 13, 2025

LOD0 for some Nanite Skeletal meshes is used for ray tracing scenes on some platforms  because some FSkinnedSceneProxy are incorrectly considered "always visible" ...

Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 13, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

[Interchange][FBX] Fail to import attributes animation curves with key values as integer

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2025

cf[-https://forums.unrealengine.com/t/5-5-not-able-to-import-animation-curves-since-5-3-5-5/2267442/4-] Be carefull there is 2 bugs reported on that Forum and I think they are not related. The firs ...

GAS: GameplayDebugger crashes when AttributeSet has different rep conditions per attribute

UE - Gameplay - Gameplay Ability System - Jan 10, 2025

When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...