Playing two instances of the same level sequence with an audio track will not work as expected.

UE - Anim - Sequencer - Mar 11, 2024

Two instances of the same level sequence playing audio will cause the audio to stop playing. ...

Custom Events get unbound when duplicating Level Sequences

UE - Anim - Sequencer - Nov 13, 2019

Custom Events get unbound when duplicating Level Sequences ...

Camera Shakes with Oscillation Blend Out Time do not play for their full duration in Sequencer

UE - Anim - Sequencer - Sep 20, 2019

Camera shake oscillations with blend out time do not play their full duration in sequencer.  ...

New Visibility Track creates an offset Visible(0) track in Sequencer

UE - Anim - Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...

Crash adding camera to world after creating sequence in VR Mode

UE - Editor - Workflow Systems - May 11, 2017

Dragging a CineCameraActor into the world after creating a new Sequence in VR Mode causes a Crash ...

Green reflections with SSR while Rendering Sequence without Separate Process

UE - Anim - Sequencer - May 26, 2017

Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...

Replacing non-sequence asset on asset player produces false "Cannot replace" message

OLD - Anim - Nov 29, 2016

When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...

Sequence node numbering error when adding execution pin.

UE - Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

Is Playing can return false on Sequence's second playthrough

UE - Anim - Sequencer - Apr 12, 2021

Playing a sequence more than once will have an incorrect player status on the first frame.  ...

Sequencer based Camera Shake throws an assertion when spammed

UE - Anim - Sequencer - Apr 7, 2022

Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...