Two instances of the same level sequence playing audio will cause the audio to stop playing. ...
Custom Events get unbound when duplicating Level Sequences ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...
Dragging a CineCameraActor into the world after creating a new Sequence in VR Mode causes a Crash ...
Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...
When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...
When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...
Playing a sequence more than once will have an incorrect player status on the first frame. ...
Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...