Any environment with volumetric fog enabled will have a light leak which appears through objects. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...
The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...
Alembic meshes imported as cached geometry don't display in stand alone game. ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
"UPrimitiveComponent::bStaticWhenNotMoveable"'s category is set to Lighting, not Physics. This causes it to be hidden when lighting-related properties are hidden, even though it controls physics sta ...
When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...