UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...
Generated from CrashReporter This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896 Tested in //UE5/Main at CL 22175708 - Issue did not occur ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
When the USplineComponent::GetDistanceAlongSplineAtSplinePoint() function is called, the value returned is not accurate if the point approaches the range of 0 - 10 % or 90-100% of the spline. ...
Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...
This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...
When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...
Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...
The HISM on the right has 4 instances light the ISM on the left, but only one instance works with the mesh decal material. [Image Removed] ...
GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is ...