Adding components in an Actor then undoing them leaves sub-components

UE - Gameplay - Aug 14, 2018

Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...

Mouse capture gets caught by default created PlayerController

UE - Editor - UI Systems - Slate - Dec 12, 2016

In PIE games, it looks like this may be caused by the window immediately taking control of the mouse and setting up focus. In networked games, clients call ULocalPlayer::SpawnPlayActor which will c ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...

Foliage Painted on BSP is Deleted after Building Geometry

UE - World Creation - Worldbuilding Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...

Reflections Appear Black

UE - Graphics Features - Nov 13, 2015

Adding Screen Space reflections to a Translucent Material Causes black reflections. Sometimes the reflections are completely white and do not change when changing the intensity of the lighting. [L ...

Slider doesn't properly bubble the OnKeyDown event

UE - Editor - UI Systems - Apr 7, 2016

Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...

Users custom AI-heavy project crashes if anything is Built

UE - Gameplay - Feb 2, 2015

Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...

RoutePointerUpEvent in SlateApplication doesn't check if a drag is occurring for touch events

UE - Editor - UI Systems - Slate - Aug 15, 2016

When SlateApplication is routing a pointer up event, it should check bIsDragDropping and call the widget's OnDrop function. Currently, we check for touch events and call OnTouchEnded without checkin ...

OnUrlChanged does not fire on mobile

UE - Platform - Mobile - Sep 28, 2017

When using On Url Changed event on mobile devices, the event does not appear to fire as expected. Tested on iphone 5 As a note: The function GetUrl appears to be similarly affected. ...