Crash Report: [Link Removed] ...
Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...
When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
Adding a component to a subclass after the component was declared in the parent class results in the component not being editable if a Blueprint had already been created using the subclass. This onl ...
When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...
After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...
This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...
Navigation does not work in sub-levels. If the Nav Mesh Bounds Volume in a sub level is not touching a Nav Mesh Bounds Volume in the Persistent Level, it will not appear or function during Play. It ...
A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...
When using a DM that has Crumble Smallest and Impact damage enabled there will be instances where the residual mesh before fracture is left behind. What appears to happen is there is a force large e ...