When open the persona editor only the first time, the OnAnimChanged event is called with the argument none asset

UE - Anim - Runtime - Aug 14, 2023

OnAnimChanged did not seem to work correctly only the first time when opening the anim sequence and a PreviewScene was created. The OnAnimChanged event is supposed to notify which anim was changed, ...

Upgrade View and Work range scripting functions precision from float to double

UE - Anim - Sequencer - Aug 11, 2023

The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles.  ...

AdditionalPluginDirectories: Cooking a plugin as DLC stores files in the wrong location and fails to correctly stage

UE - Foundation - Core - Cooker - Aug 11, 2023

A project can add paths in AdditionalProjectDirectories to specify directories other than <UERoot>\Engine\Plugins or <ProjectRoot>\Plugins that contain plugins. But when adding a plugin in one of t ...

Attachment changes on the client for non-replicated actor may be stomped by replication

UE - Networking - Aug 10, 2023

For projects relying on attachment to be performed on the client before the server, such as to prevent latency, this can result in attachments being overridden when USceneComponent::OnRep_AttachChil ...

World Partition Editor minimap build failed

UE - World Creation - Worldbuilding Tools - Aug 10, 2023

The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...

bIgnoreAllPressedKeysUntilRelease behaves differently for triggers in EnhancedInputAction and triggers in InputMappingContext

UE - Gameplay - Input - Aug 10, 2023

For actions that are triggered on the Input mapping context, simply adding or removing an InputMappingContext with no related key override with the bIgnoreAllPressedKeysUntilRelease option will caus ...

[AI] Assertion in UAISense_Sight::RemoveAllQueriesToTarget

UE - AI - Perception - Aug 10, 2023

Licensee reports that while aggressively despawning AI there are occasional assertions for attempting to acquire write access to QueriesListAccessDetector when RemoveAllQueriesToTarget is executed f ...

[MetaSounds][Builder API] - Editor crashes when setting node position to a large value

UE - Audio - MetaSounds - Aug 9, 2023

Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...

Edits made to Control Rig Curve Nodes in the Details panel of the blueprint editor are not saved back to original Node

UE - Anim - Rigging - Control Rig - Aug 9, 2023

Reported by licensee in [Link Removed] Changes made to the Curve node in a Control Rig Blueprint aren't saved back to the original node when the changes are made in the Details panel of the bluepri ...

Crash when removing mesh and undoing in Character Blueprint

UE - Gameplay - Blueprint Editor - Aug 9, 2023

When removing a mesh from a Character BP and undoing the engine will crash. This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in //UE5/Release-5.2 @ CL 2600198 ...