Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...

FColorSpaceTransform Crash on Linux due to misalignment

UE - Virtual Production - Rendering - Color - Dec 15, 2023

FLinearColor FColorSpaceTransform::Apply(const FLinearColor& Color) crashes while attempting to VectorLoadAligned() when running the UnrealEditor on Ubuntu 22.04. ...

Custom spawn function causes crash at Launch

UE - Gameplay - Dec 30, 2014

Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...

Crash using Oculus Hand Component

UE - Platform - XR - Apr 29, 2022

Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...

Crash when running build with an Automation Test

UE - Foundation - Core - Apr 30, 2018

Licensee is trying to run an Automation Test from Blueprint in a packaged build. When the exe is launched it crashes with a fatal error. ...

Crash when using Vertex painter with material including cubemap texture sampler

OLD - Anim - Jul 3, 2017

Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...

HLOD CalculateOverlap crashes when spheres barely overlap

UE - World Creation - Worldbuilding Tools - HLOD - Sep 16, 2019

The engine will crash when cluster bounds barely overlap. ...

Crash inside GetActualComponentTemplate() during Blueprint nativization.

UE - Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

profilegpu should not crash when run on mobile platforms

UE - Platform - Mobile - Apr 15, 2015

We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader. ...

Users are crashing on launch. D3D11 errors

UE - Graphics Features - Jun 23, 2015

Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...