Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...
When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...
Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior. Comparison gif attached and sample project attached. Tested with: ...
When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...
If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...
When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...
In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...
If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...
Calling the HUD::DrawMaterialSimple() function may cause blueprint widget elements to not be drawn on screen depending on the hierarchy of the widget. Google Drive link to Project: [Link Removed] ...